089 • Seniors Solve Problems Before They Become Escalations Process 089 • Seniors Solve Problems Before They Become EscalationsTheory Seniors troubleshoot without escalating. Reality Escalation is expensive. It signals instability. Senior designers: Anticipate…Paweł Kozera11/03/2026
059 • Match Between System and Real World Is a Product Strategy Process 059 • Match Between System and Real World Is a Product StrategyBasic Truth Use language users understand. Senior Reality If your product model doesn’t reflect how…Paweł Kozera05/03/2026
054 • Consistency Is Not Aesthetic. It’s Economic. Process 054 • Consistency Is Not Aesthetic. It’s Economic.Basic Truth Consistency improves usability. Senior Reality Inconsistent components increase: Dev time QA complexity Maintenance…Paweł Kozera05/03/2026
038 • If Requirements Are Vague, That’s Not an Accident Process 038 • If Requirements Are Vague, That’s Not an AccidentReality Sometimes PMs don’t have clarity either. Hard Truth If you start designing without clarity,…Paweł Kozera05/03/2026
028 • Escalate Early, Not Late Process 028 • Escalate Early, Not LateWhat Weak Senior Behavior Looks Like Holding issues privately.Hoping problems resolve themselves. What Real Senior…Paweł Kozera05/03/2026
017 • Inventory Before Ideation Process 017 • Inventory Before IdeationWhat Most Designers Do Start brainstorming immediately. What Experienced Designers Do Collect: Existing data Current…Paweł Kozera05/03/2026
011 • If You’re Not Sure, Map What You Know Process 011 • If You’re Not Sure, Map What You KnowWhat Most Designers Do Stay quiet when things are unclear.Wait for someone to provide structure.…Paweł Kozera05/03/2026
007 • Meetings Are Design Work Process 007 • Meetings Are Design WorkReality Most design rework doesn’t start in Figma. It starts in vague meetings. Hard Truth…Paweł Kozera05/03/2026