007 • Meetings Are Design Work Process 007 • Meetings Are Design WorkReality Most design rework doesn’t start in Figma. It starts in vague meetings. Hard Truth…Paweł Kozera05/03/2026
006 • Grow People, Not Just Screens Leadership 006 • Grow People, Not Just ScreensWhat Most Designers Do Fix junior work quietly. What Experienced Designers Do Explain reasoning.Ask guiding…Paweł Kozera05/03/2026
005 • Seniority Is Ownership Leadership 005 • Seniority Is OwnershipWhat Most Designers Do Wait for direction. What Experienced Designers Do Surface risks.Clarify ambiguity.Propose next…Paweł Kozera05/03/2026
004 • Documentation Is a Design Skill Communication 004 • Documentation Is a Design SkillWhat Most Designers Do Assume screens are self-explanatory. What Experienced Designers Do Document logic, states,…Paweł Kozera05/03/2026
003 • One Option Is Not a Decision Communication 003 • One Option Is Not a DecisionWhat Most Designers Do Present one refined solution. What Experienced Designers Do Present options.Explain trade-offs.Recommend…Paweł Kozera05/03/2026
002 • Test Assumptions, Not Just Interfaces Craft 002 • Test Assumptions, Not Just InterfacesWhat Most Designers Do Test polished UI late in the process. What Experienced Designers Do…Paweł Kozera05/03/2026
001 • Clarity Beats Creativity Craft 001 • Clarity Beats CreativityReality Creative UI wins awards. Clear UI reduces churn. Hard Truth If users are confused,…Paweł Kozera04/03/2026